Showing posts with label Ryuhei Kitamura. Show all posts
Showing posts with label Ryuhei Kitamura. Show all posts

Friday, June 19, 2009

Godzilla: Final Wars (aka Gojira: Fainaru uôzu) (2004)

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Has any film missed the point so spectacularly as Roland Emmerich's 1998 big-budget, CG-filled Godzilla? Fans of Gojira are a forgiving lot, having watched the King Of The Monsters go from a manifestation of post-Hiroshima nuclear paranoia in the 1950s to a kid-friendly superhero in the incredibly goofy 1970s iterations, but watching Matthew Broderick run away from Jim Henson's Godzilla babies was too much for even the most forgiving Godzilla lover. Thankfully it was only a year later that the Millennium Series of Godzilla films began with Godzilla 2000, eventually culminating in Ryuhei Kitamura's Godzilla: Final Wars, at this point the final Godzilla film that has been produced.

In many ways Kitamura has a similar objective to Emmerich in his approach towards the Godzilla mythos: to combine the elements that people love about the monster (which envelops all of his eras) with high tech special effects and an interesting science fiction story to give the big guy an appropriate (if temporary) sendoff. Of course, Kitamura has a rather distinctive (derivative) style of his own, so there's plenty of The Matrix and X-Men in here for good measure. Also there are lots and lots (and lots) of monsters. Lots of 'em.

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Here's the line-up:
Gigan, Kumonga, Kamacuras, Rodan, King Caesar, Angurius, Hedorah, Ebirah and ZILLA (the U.S. Godzilla who Kitamura said took the "God" out of Godzilla", and is totally CGI in this film as well).

We also get the mysterious Monster X (who might have a connection to a fan favorite monster), as well as appearances by Mothra and (sigh) Minilla.

You would be forgiven for not being able to keep all of these monsters straight, and it's hardly necessary except for fans to see some of their favorites tackle with the big green one for the last time. Unfortunately for these fans, Godzilla makes short work of his foes in nearly all encounters, and some fan favorites get a bit shorted.

But what about the story? In the future Earth is protected by the Earth Defense Force who employ the M Organization, a collection of mutants with superhuman speed and strength, to protect the world against massive threats (usually in the form of giant ridiculous animals of some sort). When several of these monsters start attacking major cities at once the EDF seems to be out-matched, until a helpful group of aliens (called Xians) beam the baddies away before landing on Earth to talk of peace and friendship and all that good stuff. The End.

Or, more accurately, they are soon revealed to be EVIL, and threaten the world with monster attacks all over the place. And not only that, they also have the ability to control all of Earth's mutants (except Ozaki, our stoic hero)! Looks like we're screwed. Except Ozaki breaks the jailed, bad-ass Captain Gordon (MMA Fighter Don Frye) out of jail to help, and he comes up with a corker of an idea: Why not wake up Godzilla to take care of the monster threat? Before you know it, it's time to Destory All Monsters, and Godzilla (let by Gordon in his Atragon ship) begins trashing anything in his path. Also, Godzilla's kid gets in some wacky adventures.

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Many Godzilla purists, if you can imagine such a thing, have taken issue with Kitamura's kitchen-sink approach to Godzilla: Final Wars, and one can easily see why. While obviously a love letter to Godzilla and its history, it's also comically flashy with modern Wire-Fu and Matrixy effects in nearly every scene. Frankly, it all sometimes seems like a bit much, particularly in a Motorcycle fight scene that manages to be even more ridiculous than the one in Mission Impossible II. It's all quite entertaining, but it takes focus away from the often meandering plotline and, even worse, from the big guy that everyone has paid to see. I give Kitamura credit for trying to beef up the human story in the film, since these scenes are often the dullest parts of earlier Godzilla films, but they sometimes feel like they've dropped out of a different film completely, and grow a bit tiresome.

The monster battles, short as they might be, are really quite impressive. The suits have been re-designed to be lighter and allow more movement, and (generally) subtle CG help helps give the creatures movement and flexibility well beyond that of their initial appearances. In one memorable fight Angurius, King Ceaser and Rodan (all previously friends of Godzilla) attack the big guy at once, Angurius rolling into a ball to attack before being used as a projectile in an impromptu soccer match. Godzilla leaves his former comrades laying in a heap (literally) in a scene reminicent of the lighter battles in the 1970s Godzilla films.

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In fact, Kitamura seems to have trouble deciding just how lightly he wants to take the material. There are plenty of wisecracks (mostly from Frye's Captain Gordon), and nothing is taken too seriously, but the tone is inconsistent. One scene in New York city between a police officer and a pimp is eye-rollingly bad, and the acting by english-speakers as a whole is pretty incompetent. Frye seems to be trying hard, and he has a really fun part, but he's much better at looking like a bad-ass than delivering his lines. I suppose it wouldn't be a Godzilla film if there were not at least a few unintentional laughs.

The Sony DVD of Godzilla: Final Wars features the film in its original 2.35:1 aspect ratio, and the film looks absolutely terrific. Kitamura was afforded a comparatively large budget for the film, and while the effects can sometimes be a little iffy, the money is definitely up on the screen. Some mention must be made of the extremely unusual soundtrack by Keith Emerson (of Emerson, Lake & Palmer). The synth soundtrack strangely brings to mind Emerson's work for Dario Argento, and is a strange match for giant monsters, but it's still certainly interesting and only occasionally distracting. There's also a rock song by Sum-41 on the soundtrack that gets pretty primo billing in the opening credits for some reason.

Special features are unfortunately rather sparse. There are trailers for Final Fantasy VII, the 50 Years Of Godzilla collection, Steamboy, Dust To Glory, Madison, and Mirrormask. As well there's 18 minutes of Behind The Scene footage which shows a few flashes of interesting material, but is unfortunately missing any narration to put the material in context. Considering that the film was made to mark Godzilla's 50th anniversary, a bit more effort would have been appreciated.

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A supremely goofy and overstuffed mess of a movie, Godzilla: Final Wars still succeeds by being nearly throroughly entertaining, and by showing respect for all aspects of the series' past. Not necessarily a good place to start for those wanting to get into the films for the first time, it marks a successfuly resting spot for modern Godzilla films until the inevitable next series comes along. Flashy and fun, it's certainly worth out for fans of giant monsters and destruction.

Monday, June 15, 2009

Aragami (2003)



As the story goes, Yukihiko Tsutsumi and Ryûhei Kitamura each finished their personal contributions to a short film anthology entitled Jam Films (2002) in record time.

As a result, producer Shinya Kawai threw down a punk card to both directors.

Each was create (not just writing and filming, we're talking total completion) a feature length movie in less than ten days, with the optimum time frame being a week.

The film had to feature two primary antagonists, no more than three supporting characters, a static setting, and it had to conclude with a showdown between the two key players.

The undertaking was called the Duel Project.

Yukihiko Tsutsumi's final product was the film 2LDK (2003), which I will be reviewing in the near future for the Japanese Cinema Blogathon.

Kitamura-san's idea turned out to be an engaging piece of work called Aragami.



Aragami takes place arguably sometime during the latter part of the Bakumatsu; the final years of the Edo Period that signaled the end of the Tokugawa Shogunate.

The action picks up with a badly injured samurai (Takao Osawa) and his nearly dead companion (Hideo Sakaki) finding refuge from a brutal storm inside the walls of a mysterious temple. The companion dies, but the remaining samurai is miraculously nursed back to health by a powerful swordsman (Masaya Kato) and his female companion (Kanae Uotani).

Over the course of the evening, the swordsman engages the samurai in a rather profound dialogue with topics ranging from battle tactics to reincarnation. The swordsman even claims to have been the great Miyamoto Musashi in a former life.

The samurai responds with mild amusement that gradually evolves into outright jovial disbelief.

But this is no laughing matter. The swordsman in actuality is a kami; an immortal being whose sole purpose is to hone his martial prowess far beyond that of normal men and pit his skill against the skill of other fighters. However, the one thing that centuries of existence has taught the kami is that everlasting life isn't all that it's cracked up to be.

The samurai then discovers the reason that his life has been spared. The swordsman's greatest desire is to give up his immortality and pass his mantle on to a successor. But it is not a mantle that can be freely given.

It has to be earned in a duel to the death.



Like most people, my first experience with Kitamura-san's work was the oft-maligned but ridiculously enjoyable, Versus (2000). Aragami represents a dramatic departure from the over the top heroics of Versus and Kitamura's light-hearted and bloodsoaked ninja epic, Azumi (2003).

Aragami is a surprisingly mature film. Kitamura manages not only to show his reverence for the folklore of his homeland while simultaneously poking fun at it, but also accomplishes the impressive feat of creating an ever-growing web of tension by use of one of the strangest plot devices I've ever seen.

A philosophical discussion over a cup of tea.

Even more arresting is the fact that when you do the math, this film consists of only two fights in its 79 minute runtime.

The rest is pure dialogue, yet Aragami never seems to drag.

The progressively grave tone of the conversation is like a clock of armageddon ticking down to the time when the swordsman and the samurai will draw steel against one another and find out whom fate truly favors.



It really bums me out that Midnight Meat Train (2008) (a film I reviewed on this very blog) did rise to great prominance here in the US (Up yours, Lionsgate!), because Kitamura is a man that has a lot to offer not only to Japanese film, but film as a whole.

Hopefully the lack of mainstream success will not deter him from expanding his entertaining body of work. It is also my hope that some producer will find it in his heart to call out Kitamura's creative streak once more if this is the type of finished work we can expect from such a dare.

Monday, October 6, 2008

The Midnight Meat Train (2008)


Unlike video games, literature has had a much better rate of success when it comes to transfering the essence of the medium to the silver screen… that is unless your name is either Clive Barker or Stephen King.

The translation of King's work from book to visual format has undergone a sea change from campy to monumental thanks to the mini-series format.

Meanwhile, poor Clive's only iconic cinema character, Pinhead, has seen his stock drop severely over the course of several embarassing sequels to the Hellraiser franchise.

The Midnight Meat Train represents a return to good form for Barker fans, and don't be fooled by the silly title.

Here there be monsters.



Our story begins with a day in the life of photographer, Leon Kauffman (Bradley Cooper). Leon is an aspiring artist living solely for that one perfect shot; that picture that tells a thousand words. Unfortunately for Leon, he can never seem to seem to capture that special image. He's always in the right place, but he's never there at the right time.

Leon makes a meager living selling photos to the local newspapers, but he dreams of one day making it big and schmoozing it up with the well to do members of the nouveau riche art community.

On the urging of his girlfriend, Maya (Leslie Bibb recently of Iron Man fame), Leon goes out one night in an effort to finally capture that perfect moment. He manages to foil the near rape of a famous fashion model, Erika Sakaki (Nora), only to snap a photograph of her last moments on earth before she falls victim to Mahogany (Vinnie Jones), a serial killer who prowls the subway and has apparently been at his job for more than a century.



Despite being cursed with one of Clive Barker's trademark, unintentionally hilarious story titles (remember Rawhead Rex?), The Midnight Meat Train is actually a fairly effective chiller.

Ryuhei Kitamura keeps the pacing and the narration very tight and as you would expect from something based on the work of Britain's master of splatterhorror, the blood flows in rivers. It's a real shame that Lionsgate didn't have enough faith in this movie to give it a wide release because this movie really is much smarter than the humorous title would indicate. The performances are passable as far as horror movie standards goes. Vinnie Jones is menacing and Cooper does the best he can with what little is available, but Brooke Shields is content to merely chew on scenery and cash a paycheck.

There are quite a few moments in the film that are complete throwaways as far as the plot goes, but I can forgive Kitamura. After all, this is based on one of Barker's earliest short stories and Clive had a knack for trading plot for gore. Barker's gift for conjuring visions of nightmarish landscapes is somewhat betrayed by his hamfisted foreshadowing. Just read the short prose, Dread, sometime and you'll see what I mean.

The ending is predictable but Kitamura does his best with material that was pre-designed to telegraph nearly everything.

Thankfully, we horror fans have FearNet OnDemand to thank for bringing this movie directly to the masses at a cost of zero American dollars for the entire month of October. Check it out for yourself and then write the brass at Lionsgate a nasty letter letting them know what cowards they are for keeping this project in the dark, yet forcing another meaningless SAW sequel on us later on this month.

For the staff here at MoveFeast, Christmas isn't the most wonderful time of the year.

Halloween is.